![]() ![]() Combat map lighting on transition from adventure into combat. Town development for Fortress towns for AI (now goes beyond level 2). ![]() Invalid logic with AI exploration, causing some adventure map sites to never be uncovered by the AI. ![]() Weekly based resource AM buildings would lose ability in rare cases after loading a save game. Wrong cursor icon on Abandoned Mine/Prison with random army. Heroes portraits shuffled on loading a save game. RMG issue that caused some armies in the underground to be directly inaccessible, which caused bugged AI behavior. Council Hub towns have light shaft particle when selected. Quick load would get stuck in rare cases. Should this for whatever reason not happen, please then make use of the Verify files feature on either platform, which should then start the download. See more below.Īs always, downloading this new update is automatic on both Uplay and Steam. We also included new balancing changes with a revamp of stats for the Champion creatures. The main focus of this patch is set on the multiplayer, the level design but also the combat. Today, we are pleased to announce the availability of Might & Magic Heroes VII patch 2.2!Īlong with implementing new Steam achievements, this updated includes a bunch of new fixes and improvements for the game and its addon. ![]()
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